Research consistently shows that active learning (like discussions, role-play, group work, problem-solving) leads to better retention, engagement, and understanding.
Tell me and I’ll forget; show me and I may remember; involve me and I’ll understand.
Examples of active learning
Role play exercies, Simulations, Capture the Flag, Case-Based Learning, Debates, Problem-Based Learning, Group Discussions, Gamification, Interactive Lectures, Team-Based Learning, Scavenger Hunts, Puzzles, Escape Room, Mind Mapping, Seminars, Inquiry/Research-based assignments.
Key Sources
Social Learning Theory. Bandura, A. (1977). Social Learning Theory. Oxford: Prentice-Hall.
Active learning. Bonwell, C. C., & Eison, J. A. (1991). Active Learning: Creating Excitement in the Classroom. ASHE-ERIC Higher Education Report No. 1. George Washington University.
Team-Based Learning versus Lecture-Based Learning. Michaelson, K. A., Knight, D. B., & Fink, L. D. (2014). The Effects of an Active Learning Strategy on Students’ Attitudes toward Sociology and Performance. Teaching Sociology, 42(4), 300-312.
Freeman, S., Eddy, S. L., McDonough, M., Smith, M. K., Okoroafor, N., Jordt, H., & Wenderoth, M. P. (2014). Active learning increases student performance in science, engineering, and mathematics. Proceedings of the National Academy of Sciences, 111(23), 8410-8415.